The festival arena: striped hurdles, smiley-face banners, and a crowd on cheap bleachers

The sports festival nobody qualified for.

Cheap games. Cheaper dreams.

Steam · Windows 4–8 players 3D physics party game No elimination

The pitch

What is it?

A group of unqualified contestants entered a cheap, badly organized televised sports festival by mistake. Every challenge starts as a normal, readable sport, then slowly falls apart into physics chaos that the players cause and understand. The comedy comes from play itself: timing, falls, and reactions, not written jokes.

4–8players competing in every session
18–25minutes per session of three short challenges
< 2smaximum loss of control from any single hit
×1.25points multiplier in the final challenge only, for a fair comeback
A chaotic obstacle race across shipping containers, wooden ramps, and swinging barrels
Low budget. High drama.

One session

Start to podium
  1. Warm-up lobby60–90 s
  2. Challenge pick20 s
  3. Challenge one4–6 min
  4. Quick results20 s
  5. Challenge two4–6 min
  6. Final challenge5–7 min · ×1.25
  7. Podium45 s

Placement points go 10, 7, 5, 3, with at most two bonus points per challenge. Players who finish early watch from a safe area and vote on a general environmental effect.

The challenges

First two events
Event 01

The Flame That Refuses to Stay Lit

Carry an unstable flame through obstacles, wind, and water. Crossing first is not enough: whatever flame you have left counts toward your result.

  • Running fast weakens the flame; careful moves keep it alive
  • A short risky route and a longer safe one
  • Three checkpoints protect your progress
Event 02

Throw Anything

Pick sports gear or junk with different weights and values, then throw it at fixed and moving targets. Each player gets 60 seconds, and only the best three throws count.

  • Light, medium, and heavy objects
  • Aim, charge, release, and valid-landing checks
  • Fans and slippery floors bend your throws
Painted HurdlesIllegal WeightliftingKing of the PodiumStadium MailLucky HammerRunaway Podium

Sabotage items

Mess makes it fun

Every tool gives a clear warning, a short effect, a way to counter it, and brief protection after a hit. No tool can ever steal points.

Concept sheet of eight sabotage items built from junk and duct tape, each with an in-game usage shot
Same idiots. Different sports.
01Budget Breeze

A leaf blower that blasts players and light objects.

Brace, or step out of the blast line.

02Hydro Help

A water jet that soaks the target and leaves the floor slippery.

Dodge the spray or jump the puddle.

03Sports Delivery System

A shopping-cart cannon that fires sports balls down the track.

Watch the barrel and sidestep.

04Performance Enhancer

Sticks to a rival and vibrates, briefly shaking their aim.

Short resistance after the first hit.

05Motivation Horn

A loud blast that makes nearby players drop what they carry.

Stay out of range, or brace.

06Grip Improvement Mat

A sticky mat that pins anyone who steps on it for a moment.

You can see it, so jump over it.

07Equipment Stabilizer

A magnet that pulls metal gear and ruins throws.

Let go, or leave the field.

08Fair Play Shield

Blocks incoming stuff and sometimes bounces it back.

The one purely defensive tool.

Visible and audible warning0.5–2.5 s effectAlways counterablePost-hit protectionShows who did itNever steals points

The cast

Meet the contestants
A stocky contestant in a red wrestling mask, patched singlet, and knee pads, shown from four angles
Contestant #1

The contestants

Chunky characters about three heads tall, with big hands and feet that read clearly in the middle of the chaos. Everyone shares one skeleton and one base body, with swappable headwear, top, bottom, shoes, and one accessory.

Cosmetics never change hitboxes, stats, or physics.

A worn robot referee with a navy cap, smiling screen face, and clipboard, hovering on blue jets
The Official

The Official

A second-hand robot hovering on two jets, clipboard in hand, running the tournament like a world-class event. It announces each challenge, explains the rules in under 20 seconds, and cheers every failure with enthusiasm nobody deserves.

Design pillars

The rules we play by