Steam · Windows4–8 players3D physics party gameNo elimination
The pitch
What is it?
A group of unqualified contestants entered a cheap, badly organized televised sports festival by mistake. Every challenge starts as a normal, readable sport, then slowly falls apart into physics chaos that the players cause and understand. The comedy comes from play itself: timing, falls, and reactions, not written jokes.
4–8players competing in every session
18–25minutes per session of three short challenges
< 2smaximum loss of control from any single hit
×1.25points multiplier in the final challenge only, for a fair comeback
Low budget. High drama.
One session
Start to podium
Warm-up lobby60–90 s
Challenge pick20 s
Challenge one4–6 min
Quick results20 s
Challenge two4–6 min
Final challenge5–7 min · ×1.25
Podium45 s
Placement points go 10, 7, 5, 3, with at most two bonus points per challenge. Players who finish early watch from a safe area and vote on a general environmental effect.
The challenges
First two events
Event 01
The Flame That Refuses to Stay Lit
Carry an unstable flame through obstacles, wind, and water. Crossing first is not enough: whatever flame you have left counts toward your result.
Running fast weakens the flame; careful moves keep it alive
A short risky route and a longer safe one
Three checkpoints protect your progress
Event 02
Throw Anything
Pick sports gear or junk with different weights and values, then throw it at fixed and moving targets. Each player gets 60 seconds, and only the best three throws count.
Light, medium, and heavy objects
Aim, charge, release, and valid-landing checks
Fans and slippery floors bend your throws
Painted HurdlesIllegal WeightliftingKing of the PodiumStadium MailLucky HammerRunaway Podium
Sabotage items
Mess makes it fun
Every tool gives a clear warning, a short effect, a way to counter it, and brief protection after a hit. No tool can ever steal points.
Same idiots. Different sports.
01Budget Breeze
A leaf blower that blasts players and light objects.
Brace, or step out of the blast line.
02Hydro Help
A water jet that soaks the target and leaves the floor slippery.
Dodge the spray or jump the puddle.
03Sports Delivery System
A shopping-cart cannon that fires sports balls down the track.
Watch the barrel and sidestep.
04Performance Enhancer
Sticks to a rival and vibrates, briefly shaking their aim.
Short resistance after the first hit.
05Motivation Horn
A loud blast that makes nearby players drop what they carry.
Stay out of range, or brace.
06Grip Improvement Mat
A sticky mat that pins anyone who steps on it for a moment.
You can see it, so jump over it.
07Equipment Stabilizer
A magnet that pulls metal gear and ruins throws.
Let go, or leave the field.
08Fair Play Shield
Blocks incoming stuff and sometimes bounces it back.
The one purely defensive tool.
Visible and audible warning0.5–2.5 s effectAlways counterablePost-hit protectionShows who did itNever steals points
The cast
Meet the contestants
Contestant #1
The contestants
Chunky characters about three heads tall, with big hands and feet that read clearly in the middle of the chaos. Everyone shares one skeleton and one base body, with swappable headwear, top, bottom, shoes, and one accessory.
Cosmetics never change hitboxes, stats, or physics.
The Official
The Official
A second-hand robot hovering on two jets, clipboard in hand, running the tournament like a world-class event. It announces each challenge, explains the rules in under 20 seconds, and cheers every failure with enthusiasm nobody deserves.
Design pillars
The rules we play by
Understood in secondsEach briefing takes 20 seconds or less, then you play.
Readable chaosYou always know what hit you and who caused it.
Responsive controlThe comedy comes from consequences, not bad controls. No full-time floppy ragdoll.
Comebacks, not giftsTrailing players get more options, never a free win.
Built to reuseOne modular stadium, rebuilt for every event.